Wednesday, October 2, 2019

Engineering Requirements and Available Engineering Capacity :: Engineering PreQuip Technology Essays

Engineering Requirements and Available Engineering Capacity What Explains the Relationship Between Engineering Requirements and Available Engineering. 1. WHAT EXPLAINS THE RELATIONSHIP BETWEEN ENGINEERING REQUIREMENTS AND AVAILABLE ENGINEERING CAPACITY AT PREQUIP? WHAT ARE THE IMPLICATIONS OF THE PATTERNS IN THE EXHIBIT? The patterns between the Engineering Requirement and the Available Engineering Capacity are such that long-term projects such as Project 4 which requires 286 Engineering Months are being stretched throughout several years instead of completing it and allocating the resources elsewhere. Due to the limited time available, time should be spent completing as much as Project 4 as possible instead of delaying until the second year and finalising it in another. If the Project was completed in two years then the resources would be available for other projects in the third. Along with reducing the number of Projects that are active at any one time, the company would be in a better position to deal with the Projects that need completing. The implications of the patterns indicate the large problem of over committing. The company has too few resources to cope with the large 'active' list. These implications ensure that PreQuip are always assigning inaccurate levels of resources to projects which over time will prevent them from completing any project. Loss of business may follow and the company would eventually collapse do their incompetence to effective project planning. 2. WHAT IS A PLATFORM PROJECT? HOW DOES IT DIFFER FROM A BREAKTHROUGH PROJECT? WHAT SPECIFIC CRITERIA WOULD YOU RECOMMEND THAT COMPANIES ESTABLISH TO DEFINE PLATFORM AND BREAKTHROUGH PROJECTS? A platform project is a project set up to provide the company with a platform from which new products and processes can be developed. This proposed development is designed to benefit the company over a set period of time with the aim to release new profitable products. Platform projects, if designed correctly, can provide numerous add-ons and enhancements to this new products extending the product life cycle further by potentially being able to reach into new and untapped markets, thus extending the profitability further too. An example of this would be the development of 'The Sims' computer game. The game and the idea behind the game has evolved and has enabled the developers to turn a non-profitable game using obsolete technology into the most sold computer game to date. The development of the artificial intelligence required to bring realism, creativity and graphic design has been included into more and more versions eventually leading to the introduction of 'The Sims' games where you control all aspects of the character's lives. New developments have been introduced to meet the artificial lives that are being controlled

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